|Oh that's nice jewellery. Wherever can it be from? WELL, READ ON.|
They are shiny. sian likes making things that are shiny.
|Yes, this is the new logo. Yes, we thought about it and talked about it lots. No, we're not looking for feedback.|
|sian hopes this has been of help.|
Before beginning, it needs to be pointed out that since Blender 2.71 was released recently, you can now bake realistically shiny textures using the Cycles rendering engine. sian's method is easier to achieve; the results, though pleasing, may not be exactly what you want, and sian urges trying the other way too.
OK, so let's assume we've got a model we want to make shiny. sian used a Blender monkey, but we're assuming you have something you want to make shiny. It's all good. We're assuming you know how to unwrap and assign an image to your UV layout - if not, here's a decent tutorial on unwrapping.
|o hai, Suzanne.|
When this is done, you want to sort out your lighting - you can see a couple of lamps by the monkey here. sian finds two lamps are best. One lamp can create something that only looks good from the one side, more and you risk washing out the texture.You can mess around with the lighting settings a bit (they're under the tab in the properties pane with the little planet on it) but these are the ones sian used.
|So all the sky boxes are ticked, ambient occlusion is on, and environment lighting is set pretty low.|
|This was made with one of the basic gradients in GIMP.|
Make a material for the thing you want to shinify (is that a word?) and then, in the texture pane, associate the gradient with the material. Like so.
|Just slap it in there. Easy enough.|
Now here's the other trick. Go to the Mapping section at the bottom of this panel and select from the Coordinates dropdown, Reflection. The other dropdown, Projection, will allow you to select different shapes, and each will give you different results, and sian finds that in any given situation, sphere, cylinder or flat could give the best result. Likewise, changing the X-axis offset and size numbers will get you varying results. It's good to experiment.
|This is the bit that makes it work.|
|Too little, and you might as well not have it; too much and it's a big blobby mess.|
|This isn't perfect, but it's definitely getting there.|
Has this been of help? Do drop sian a comment; gratitude will be showered on you.
[Chariot] Child of Atlantis earrings - Amber of Kimpursha; Rosette of Sirius - Amber of Kimpursha (for We Love Roleplay's July round)
[MetaTheodora] FOUNDLING Armour - Silver - pieces; RadPanties
[MaxiGossamer] Eyelashes - Party - Swallow Wings